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With --meso-interpolate-pos, MSEdge::getMesoPositions does not let a vehicle move backwards, so a new position depends on the previously cached one. The cache was only updated when positions were queried. fcd-output queries every step while queue-output only queries queued vehicles, so the same scenario produced different queue lengths (and occasionally arrivals, since MEVehicle::hasArrived uses the position) depending on which other outputs were active. The positions of all occupied edges are now updated once per step before the outputs are written. The edge lock is taken since the gui draws from the same cache. Plain meso without --meso-interpolate-pos is not affected. Found while comparing micro and meso queue-output for eclipse-sumo#18388.
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The positions of all occupied edges are now updated once per step before the outputs are written. The edge lock is taken since the gui draws from the same cache. Plain meso without --meso-interpolate-pos is not affected.
What I didn't check was its impact on simulation speed.