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<!DOCTYPE html>
<html>
<head>
<meta charset=utf-8>
<title>three.js</title>
<style>
body { margin: 0; }
canvas { width: 100%; height: 100% }
</style>
</head>
<body>
<script src="../js/three.js"></script>
<script src="../js/helpers.js"></script>
<script>
/*
lines
*/
var debugging = true;
//
// FIND OUR ORIGIN
var bounds = 100; // pixels from the edge of the window
var half_window_w = window.innerWidth / 2;
var half_window_h = window.innerHeight / 2;
var origin = new THREE.Vector3();
if (debugging) {
console.log( "WINDOW: " + half_window_w + "x" + half_window_h );
console.log( "BOUNDS: " + bounds );
console.log( "ORIGIN: " + origin.x.toString() + "x" + origin.y.toString() );
}
// okay that wasn't so bad
var scene = new THREE.Scene();
//scene.background = new THREE.Color( 'white' );
var camera = new THREE.PerspectiveCamera(
75,
window.innerWidth / window.innerHeight,
1,
1000
);
camera.position.set( 0, 0, 750 );
camera.lookAt( new THREE.Vector3() );
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.autoClear = false;
document.body.appendChild( renderer.domElement );
var num_shapes = getRandomInt( bounds / 10, bounds / 3 );
if (debugging) { console.log( num_shapes + " shapes" ); }
var colors = [
'#B24C01',
'#CA6D02',
'#EDAA03',
'#E08B03',
'#9B2D00'
];
var num_lines = 100; // pretty damn cool
var angle = 2;
angle = 15;
var outer_rad = window.innerWidth * 0.8;
for (var l = 0; l < num_shapes; l++) {
if (debugging) { console.log("@" + l.toString()); }
var random_color = colors[Math.floor(Math.random() * colors.length)];
if (debugging) { console.log(random_color); }
angle = getRandomInt(2, 15);
var angle_incr = angle * Math.PI/180; // degrees, converted to radians
num_lines = getRandomInt(bounds / 10, bounds * 10);
var mesh = spiral_out(num_lines, random_color, angle_incr, outer_rad);
scene.add( mesh );
}
renderer.render( scene, camera );
function spiral_out(num_points, c, angle_incr, outer_rad) {
var points = [];
// https://krazydad.com/tutorials/circles/showexample.php?ex=basic_spiral
var ratio, angle, spiral_rad, x, y, i;
i = 0;
while (i <= num_points) {
ratio = i / num_points;
angle = i / angle_incr;
spiral_rad = ratio * outer_rad;
x = Math.cos(angle) * spiral_rad;
y = Math.sin(angle) * spiral_rad;
points.push( new THREE.Vector3(x, y, 0) );
i++;
}
var depth = getRandomInt(0, bounds);
// calculate a transparency based on that
var transparency = calculateTransparency(depth) / 2;
if (debugging) {
console.log("DEPTH (z) " + depth.toString());
console.log("TRANSPARENCY " + transparency.toString());
}
var spiral = new THREE.Shape( points );
var geometry = new THREE.ShapeGeometry( spiral );
var material = new THREE.LineBasicMaterial( {
color: c,
transparent: true,
opacity: transparency
});
var shape = new THREE.Line( geometry, material );
shape.position.z = depth;
return shape;
}
function getRandomPoint(lower, upper) {
var p = getRandomInt( lower, upper );
// positive or negative?
var whatwhat = Math.random();
if (whatwhat > 0.5) {
p = p * -1;
}
return p;
}
</script>
</body>
</html>